#region Assign Realistic Car Controller Variables Start is called before the first frame update #region Variables - Public to be used by the UCC Ability System Public RCC_CarControllerV3 m_RCCCarControllerV3 #region Realistic Car Controller Variables Public class RCCVehicleManager : MonoBehaviour I also did not talk about the Animator, so watch the prior video for that piece. I did not elaborate on all the presets I created which include ones for the CameraController, CharacterIK, MoveWithObject, UltimateCharacterLocomotion.
Feel free to share suggested updates with code.īelow is a rough How To document for Edy’s but it should be the same process. I would like to enhance this to allow for passengers, changing seats, and using weapons while in a passenger seat. This integration allows the player to control vehicles and enter/exit smoothly. Otherwise there will be collission issues because RCC has a complex OnCollissionEnter() section which is not necessary in my opinion.
NOTE: Edit Project Settings – Physics: Deselect SubCharacter on the RCC line. There may be issues, but this is the current state of where it stands. As I only have the Third Person piece, I do not know how this will work with the First Person piece. Version 1 of Third Person Controller (Ultimate Character Controller) and Bonecracker’s Realistc Car Controlelr Integration.